Teknologi Pembelajaran Biologi
| Module title | SBEP2027 Biology Learning Technology |
| Semester(s) | 3rd Semester |
| Person responsible | Dr. Ismul Huda, M.Si. |
| Language | Indonesian, English |
| Relation to curriculum | Compulsory module for 3rd semester students. This course explores the use of educational technology in biology teaching and learning. It supports CPL-6 and CPL-8 by enabling students to design, utilize, and evaluate instructional media and digital tools that enhance learning outcomes. In line with ASIIN standards, the course emphasizes technological proficiency and pedagogical innovation, preparing future educators to integrate digital tools effectively into student-centered learning environments. |
| Teaching methods | Demonstration, inquiry approach, blended learning, group discussion, Q&A, team-based project |
| Workload | 2 x 45 hours per semester, comprising:
✔ 100 minutes lecture and discussion per week |
| Credit points | 2 SKS = 3.34 ECTS (90 hours) |
| Prerequisites | – |
| Module objectives / Intended Learning Outcomes | ✔ Students are able to utilize information and communication technology (ICT) tools for educational purposes, including digital communication and collaboration platforms. ✔ Students are able to use educational software such as presentation tools, audio and video editing applications, spreadsheets, and statistical analysis tools effectively. |
| Content | This course explores information and communication technology (ICT) and its applications in biology education. Students learn to identify, analyze, and utilize digital tools to support teaching and learning processes, including internet-based resources and multimedia applications.Main topics: ➢ Computers, information technology, communication, and digital literacy |
| Exams and assessment formats | Direct instruction, Q&A discussions, assignments, project report, presentation, and learning media design |
| Study and examination requirements | ✔ Project Results: 60% ✔ Assignment: 20% ✔ Exam 1: – ✔ Exam 2: 20% |
| Recommended Literature | eHaan, J., Buechler, J., & Bounds, J. (2013). Windows Movie Maker 2: Zero to Hero. (Basic Book) 2. Mayer, R. E. (2021). Multimedia learning (3rd ed.). Cambridge University Press. 3. Clark, R. C., & Mayer, R. E. (2023). E-learning and the science of instruction (5th ed.). Wiley. 4. Bates, T. (2022). Teaching in a digital age (3rd ed.). Tony Bates Associates Ltd. 5. Field, A. (2024). Discovering statistics using SPSS. London, England: Sage Publications. 6. Proffitt, B. (2008). Introducing Ubuntu: Desktop Linux. 7. Reiser, R. A., & Dempsey, J. V. (2021). Trends and issues in instructional design and technology (4th ed.). Pearson. 8. Boston, MA: Cengage Learning. (Basic Book) 9. Shelly, G., Gunter, G., & Gunter, R. (2010). Teachers discovering computers: Integrating technology and digital media in the classroom. Boston, MA: Cengage Learning. (Main Reference) 10. Zhang, D., Zhou, L., Briggs, R. O., & Nunamaker, J. F. (2020). Instructional video in e-learning: Assessing the impact of interactive multimedia. Computers & Education, 144, 103–665. https://doi.org/10.1016/j.compedu.2019.103665 11. Voogt, J., & Roblin, N. P. (2019). A comparative analysis of international frameworks for 21st-century competences. Educational Research Review, 31, 100–102. 12. Bond, M., et al. (2021). Digital transformation in education: A systematic review. Education and Information Technologies, 26, 389–411. https://doi.org/10.1007/s10639-020-10355-4 |
| Date of last amendment | August 2024 |